Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping.
Key Features:
Movement mechanics inspired by the full suite of Source Engine movement gamemodes like Surf and BHop. Enhancements have been made to key aspects of movement to be more welcoming for new players while not compromising on the depth of high-level play.
Consistent, fully deterministic gameplay where specific inputs consistently return the same results, allowing for pure tests of skill where the player is in full control of their character at all times.
Five official maps with level design inspired by Team Fortress 2's community-made jump maps.
Visuals inspired by the early 3D PC games of the late 90s and early 2000s, designed to never infringe on the readability of the environments.
A full replay system which saves your best times on maps to watch back or race against as a ghost.
More features to come over the course of Early Access. Visit my YouTube channel to keep up with development through my devlog series.
NOTE:
This game is hard. While the mechanics of rocket jumping and advanced movement mechanics are tutorialized, it is highly recommended that you at minimum have an understanding of first-person movement mechanics and controls before playing.